About the Job

IllFonic is looking for a Level Designer to work on one of our exciting titles in development. The Level Designer is responsible for creating game environments and playable spaces, incorporating their vision of the gameplay and feel of the project. Requirements include, a minimum of 2 years experience with modern game development and level design and you need to have shipped at least one title. Qualified applicants will need to submit a portfolio of their work to be considered.

Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Lakewood, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.

Responsibilities

  • Planning out levels for creation that correlate to major gameplay elements as stated in design documentation
  • Working closely with the Design team to coordinate design as well as troubleshooting bugs
  • Creating, editing, and expanding upon level documentation
  • Working with Design team to fit maps to important gameplay elements
  • Collaborating with Environment team to make sure art and design never conflict during the creation process
  • Defining and overseeing level creation pipelines and best practices as needed
  • Creating and reviewing level white box passes
  • Level whitebox fine tuning and adjustments
  • Take the initiative to identify, prioritize, call-out, and suggest solutions to problems both big and small.
  • Regularly playtest builds and provide professional feedback to the team on how to improve our games.
  • Share your thoughts about how to make the company a better place to work, improve the creative process, and help deliver better games.

Requirements

  • A minimum of 2 years experience with modern game development and level design
  • Shipped at least one title
  • Strong communication skills both verbal and written
  • Experience with Unreal 4
  • Experience with Visual Scripting (Blueprint)
  • Experience with imaging software (Photoshop)
  • Experience with Office Suite software (Google Docs, MS Office, Confluence, etc...)
  • Strict use of code names and complete confidentiality of project information for as long as its required

Bonus

  • Experience with video editing software (Premiere)
  • Experience with cinematics software (Sequencer)