Lead Technical Artist

IllFonic is looking for a Lead Technical Artist to build and lead a team of technical artists for the various IPs here at IllFonic. The role requires an experienced technically minded individual that has lead tech-art teams in the past. This person is adept at establishing pipelines and standards as well as identifying the strengths and weaknesses of their team. In addition to leading the team, the candidate will also create tools, shaders and scripts while adhering to schedules and project goals. This role is a team leader and will have great communication skills, written and oral. If this is you, then join this innovative game studio where you will help build visually compelling gameplay environments.

Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Lakewood, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.


  • Lead team members in areas of expertise; instill best practices
  • Working with Producers and to estimate the duration of tech art tasks, and then enforcing deliverables and standards
  • Propose solutions and optimise content for memory and performance concerns on PC and Consoles
  • Develop and maintain art asset pipelines, and collaborate with the art team to optimize workflows, authoring new tools as necessary.
  • Be proactive, and develop and implement new ideas/solutions to problems as they arise.
  • Advise on emerging graphics technology while assessing its usefulness within current pipeline and schedules
  • Assist in various areas of game art production to help assure the timely delivery of the product.


    • Portfolio of work demonstrating strong proficiency as a technical Artist
    • Bachelors degree in Computer Science, Engineering, Graphic Art or a related field or equivalent experience
    • Must have a minimum of 7 years experience or 3 shipped titles at least one as a Lead.
    • Solid understanding of artist workflows and toolsets
    • Working knowledge of in C++ is preferred, along with Python / PySide and MEL with knowledge of 2d/3d art packages
    • Familiar with UE4 blueprints or equivalent visual scripting
    • Ability to write clean, maintainable and extensible code with attention to reusability
    • Proactive and solution orientated
    • Well-developed troubleshooting skills - must able to quickly identify and resolve art issues and demonstrate versatility.
    • Strong Leadership and communication skills, written and verbal
    • A customer first mentality
    • A passion for games