Available Office Locations

Tacoma, WA


About the Job

IllFonic is seeking an experienced Art Director to join our team on our next great title for PC and consoles. The Art Director is responsible for the artistic look, feel, and quality for an entire project. The Art Director should be a highly organized, detail oriented individual that seeks a challenges and pushed the visual boundaries.

Qualified applicants will need to send a portfolio of their work, complete a test, as well as interview both over the phone and in person in order to be considered. We are looking for team players that are interested in growing with the company for many years to come.


Responsibilities

  • Organize and manage a team consisting of artists, animators, tech artists and outsourcers
  • Work with creative Leads to communicate the artistic vision of the product
  • Work with Leads to identify risks and develop solid pipelines
  • Ensure the project art direction is adhered to by working closely with Production, technical Leads and Design teams
  • Demonstrate a strong understanding of light, color and visual design
  • Providing constructive criticism to internal and external artists
  • Track assets through concept to completion in-game
  • Assist in establishing pipelines for increasing art efficiency
  • Contribute to internal studio training efforts
  • Maintaining and understanding budget constraints


Requirements

  • Portfolio of work demonstrating strong proficiency as an 2D/3D Artist
  • A visionary and forward thinking always pushing the visual boundaries
  • Strong leadership, time management and asset management skills
  • In-depth comprehension of the technical landscape; hardware, software and techniques
  • Great artistic judgement and decision making
  • Open-mindedness and flexibility
  • Previous team leadership experience on a shipped product
  • Experience shipping games using Unreal Engine
  • Organized and detail oriented
  • Strong communication skills, both written and oral
  • Experience with Substance painter
  • Strong understanding of task tracking tools like Jira
  • 6+ years professional experience developing high quality game titles
  • Passion for playing and creating games
  • Proven experience working with artists in multiple locations (off site)
  • Proven experience working closely with many other disciplines as well as being a team player
  • A general understanding of lighting, composition, and set dressing
  • A strong understanding of Maya/Max, Photoshop, ZBrush
  • A strong understanding of current game art pipelines and methodologies