About the Job

IllFonic is seeking a Technical Animator to join our team on our next great title for PC and consoles.

This job requires a technically minded individual that is adept at establishing animation-centric pipelines. As a Technical Animator, you will work with Engineers and the Animation Lead and create refined rigs, animations, and physics-driven components. Applicants must have good communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a collaborative development environment.

Responsibilities

  • Work with the Animation lead to develop animation systems and rigs that support the proposed artistic and design goals.
  • When necessary, create animations for cinematics and gameplay.
  • Keep up to date with animation systems contained within UE4
  • Setup character graphs and work with engineering to achieve feature rich player experiences.
  • Using both keyframe and motion capture animation, create believable animations that are both artistically sound and compliment design functions
  • Work with the art team to ensure correct mesh topology is achieved.
  • Communicate efficiently, take notes when necessary, and work well under tight deadlines
  • Work with programmers, artists, designers, and the animation team to improve the production pipeline to enhance the cohesion of the studios and its process
  • Work with production to communicate updates, and make them aware of any unknowns that may have an impact on established schedules

Requirements

  • A portfolio showing a solid grasp on rigging and setting up animation systems
  • The ability to create realistic, stylised, and mechanical animations (such as weapons)
  • An understanding of human anatomy and how it pertains to animation principles and systems
  • Expert knowledge of current 3D software (Maya and MotionBuilder)
  • Task Driven, self-motivated, and proactive
  • 4+ years of professional experience
  • Passion for playing and creating games
  • Self-driven with strong communication skills
  • Proven experience working closely with many other disciplines as well as being a team player