Job Description

IllFonic is seeking a Senior Technical Animator to join our team on our next great title for PC and consoles. This job requires a technically minded individual that is adept at working in animation-centric pipelines. As a Senior Technical Animator, you will work with Engineers and the Animation Lead to create rigs, animations, and physics-driven components. Applicants must have good communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a collaborative development environment.

Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Lakewood, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.

Responsibilities

    • Work with the Art Director and Animation lead to develop animation systems and rigs that support the proposed artistic and design goals
    • Setup character graphs and work with engineering to achieve feature rich player experiences
    • Create believable animations that are both artistically sound and compliment design functions using both keyframe and motion capture animation
    • Create animations for cinematics and gameplay
    • Animation supportive scripting through MEL, MaxScript or Python
    • Create and modify meshes to ensure correct topology is achieved
    • Communicate effectively and work well under tight deadlines
    • Collaborate with the development team to improve production pipeline and to enhance the cohesion of the studios and its process
    • Work with production to communicate updates and potential unknowns that may have an impact on established schedules

    Requirements

    • 5+ years professional experience
    • Portfolio showing a solid grasp on rigging and setting up animation systems
    • Comprehensive knowledge of all current with animation systems/features contained within UE4
    • Comprehensive knowledge of current 3D software (Maya and MotionBuilder)
    • Competent with one or more scripting languages
    • Ability to create realistic, stylized, and mechanical animations
    • An understanding of human anatomy and how it pertains to animation principles and systems
    • An understanding of effective asset creation and optimization
    • Task Driven, self-motivated, and proactive
    • Strong communication skills
    • Proven experience working closely with other disciplines
    • Passion for playing and creating games